
Major Trant
CTRL-Q Spaceship Bebop
1311
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Posted - 2015.12.17 13:37:04 -
[1] - Quote
Loop Gummiworm wrote:All this info so far really helps, I really appreciate you people helping me out. I'm heading to a low sec system now. Question: How does one set up a safe spot? I ask because I thought they have to be several AU from anything nearby to be deemed safe soi'm not sure how i'm supposed to create it. There are various types of safespots.
The most commonly thought of safespots exists somewhere out of range (more than 14 AU) from any celestrial, but they often cannot be made, it depends on the size of the system, you may have to compromise and end up in range of one or more. If so try to pick a spot that isn't in range of the sun, a station or gate.
To make one, warp between two distance objects, the sun and the most outer planet or moon for example. Open up your bookmarks and create a bookmark while you are in mid warp, note that is when you click finish (or OK) on the create new bookmark window that is when it is actually created, not when you open the window. To make an even safer safespot warp back to the first bookmark from a different direction and drop a second bookmark. This bookmark won't be in line between two celestrials and people won't spot you when in mid warp between those celestrials as they can with the first safespot.
Generally speaking you only need such very safe safespots in null or wormhole space and then in systems that you frequent a lot. In low sec and more infrequently visited system you can get away with droping a bookmark while in warp between two gates. No it isn't perfect, but it is better than nothing, get in the habit of setting up such safes in every new system you pass through. Later make better safe if you use a particular system more often.
However, the more important safes that people have been talking about are perch, pounce, docking and instaout safespots.
Perch: Set up on grid from a gate or station, typically 180-300 kilometers from the said object so that you can warp to it, look, then warp down to it. Set up by a fast ship (Interceptor?), simply burning out.
Pounce: Set up off grid from a gate or station, typically 1000Km to 1AU away, done by dropping a bookmark as you are warping to the said object, just before you come out of warp. Use to warp to and do a D-Scan of said object, before warping on, particularly useful in null and WH space to check for bubbles.
Docking: Typically done on the undock as you leave station. This bookmark is created at 0m from the station and will guarantee that you land within docking range of the station, whereas warping directly to a station will land you up to 2500m short of the station and may require your ship to burn in the rest of the distance.
Instaout: Set up 300-1000 Kms directly in front of the undock point on a station. Allows you to undock into a hostile fleet and then immediately warp out with almost no align time before they can lock you. Again set up like a Perch with a fast ship burning out the required distance, simply undock, put your MWD on and don't change anything else. Might take a couple of attempts to get a decent one as you can exit the dock at a slightly different angle each time, you want your instaout to be created in a centralised position. |